To be part of a creative team with a passion to develop original, exciting, fun to play video games.

Work Experience

Warehouse Worker Open Arms Mission (Sept/14 – Present)

Areas of work include:

  • Lift truck operator
  • Regular van and cube van driver for pickups, deliveries, garbage and scrap drop
  • Organizing and pricing furniture for sale
  • Accounting and cash register work including day set up, sales, closing till, end of day tally, deposit paperwork and bank deposit drop off
  • Customer service by phone, email, and person helping load furniture in vehicles
  • Manage digital sign advertisement and online sales advertisements (kijiji, letgo)
  • Set up and manage warehouse internet network and computers
  • Set up and manage warehouse security network
  • Test donated electronics for sale
  • Clean furniture and warehouse, stock shelves
  • Accepting, sorting and cleaning donated items

Email Customer Support Representative Minacs Niagara (June/08 - Feb/11)

Areas of work include:

  • Handle customer billing and store related issues
  • Basic technical support

Other responsibilities have included:

  • Floor support for new employees
  • Shadowing for several new trainees
  • Remote monitoring and assistance to advisors to improve customer satisfaction

Volunteer Bingo Runner Family Education Centre (Sept/02 - Jun/03)

Areas of work include:

  • Selling bingo cards to customers
  • Check bingo cards for win when bingo called
  • Pay out won amounts for bingo


Video Game Design Diploma - 2004 - 2005

International Academy of Design & Technology, Toronto, Ontario

Areas of Study Include:

  • Introduction to Physics and Projective Geometry
  • Programming - C, C++, Visual C++, Java, Flash
  • API Usage - OpenGL and DirectX
  • Working with Engines
  • Introduction to AI
  • Networking
  • Level Design
  • GUI and HCI
  • Game Journalism
  • Audio Design Fundamentals
  • 3D Digital Art

Project Manager and Lead Programmer Compos Mentis Project (Jul./05 - Sept./05)

As Project Manager, wrote GDD, created and enforced project schedule.

As Lead Programmer, responsible for game's Artificial Intelligence, Save/Load system, Battle System, World map user interface and ensured all programming aspects worked together.


  • Designed and created several websites using HTML, XHTML, CSS, and PHP
  • Developed Several Games using C/C++, SDL, and BASIC
  • Made Several Small Programs using Java, Visual Basic, Flash, OpenGL, and DirectX
  • High Level of Experience Working with Photoshop, Illustrator, Word, Excel, and Publisher
  • Experience Working with 3D Studio Max, Pro Tools, Logic, and Reason
  • Experience cutting, crimping, and running network cables and setting up large networks

Hobbies and Interests

  • Game Design and Programming
  • Reading
  • Writing Short Stories and Journalism
  • Playing Video Games
  • Tennis, Bowling, Archery, and Swimming

Click here to download a copy of my resume in Word format.